7/29/2023 0 Comments Rungunjumpgun only shoot![]() Then, you’re testing, trying to see how what was in your head jives with the actual player experience. Honing in on the idea, the mechanics, the art, the music, all took revision after revision. We had never made a game before, and even a simply seeming title like RunGun brings with it all kinds of time-consuming phases we had never thought about. That moment, and we didn’t know it at the time, was when the scope instantly multiplied. There was a moment in development when we decided to make an “actual game” rather than a goodbye gift to our co-workers. How did a small farewell game turn into a year and a half long development? Was there a worry about trying to take on too much? I reached out to Jordan via email and got to ask all the burning questions I’d had since that first demo at PAX West. There are three developers who made RunGunJumpGun : Matthew Satchwill, Logan Gilmour and Jordan Bloemen. ![]() They originally just wanted to make a little farewell game to their coworkers but eventually grew that idea into the full-fledged title I fell in love with. I discovered ThirtyThree is a Canadian studio working out of a former whiskey storage turned office in Edmonton, Alberta. I immediately bought the game on Steam and read up on everything I could about this mysterious title and who made it. I grabbed a handful of pins and put them on my backpack and many of my friend’s backpacks. Before I had to leave I quickly asked “What is this?!” and the woman giving me the demo smiled and said “RunGunJumpGun.” I played for only a couple minutes but it was easily the most memorable game from the show. I immediately fell into the flow of shoot down, shoot forward, die and repeat. As I sat down and handed the controller, I was told “left trigger shoots down, right trigger shoots forward” and that was all I needed to hear. ![]() It was a flash of colour and thumping rhythms- I was immediately sucked in, transfixed. ![]() I was walking past the booth for a company I’d never heard of called Gambitious and I saw it, on the biggest, loudest TV screen possible. On the last day of PAX West 2016, I had some time before the day started. ![]()
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